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So first and foremost, you need to know what a ping is and how does it affect your Return to Castle Wolfenstein gameplay. Just like what a lot of gamers say - the lower the ping, the better your gaming experience. We know how hard it is to fight the never-ending battle between you and lag, ping spikes, and more. This way you can see where your connection is going, and how it's impacting your performance. With wtfast, you get real-time statistics on your connection to Return to Castle Wolfenstein, which changes every time a packet is sent to and from the server! wtfast gives you detailed and nuanced stats on your Return to Castle Wolfenstein session. Wtfast is a true networking diagnostic and improvement application. These in-game ping meters are useful for getting an approximate idea of your internet latency, but they are only a rough measurement tool and do not allow you to fix your connection. In-game ping meters tend to work similarly, showing you a snapshot or an average of your overall session. What if you are driving optimizeder than the speed limit, but your car only shows your 'average' speed? Do you think you will get a speeding ticket if your dashboard says you're under the speed limit, but you are traveling optimizeder than the speed limit? Now imagine that your car only shows you an average of your speed, not your actual speed at any given moment. Imagine that your internet speed is a bit like driving a car. The more responsive and 'twitchy' the game mechanic, the more critical it is to make sure your connection is both optimized AND smooth. When your ping spikes suddenly, it almost always results in a missed move in games like first-person shooters, MOBAs, or fighting games. These drastic ping spikes are your enemy when it comes to online games and latency-sensitive applications where real-time interaction is expected. A ping spike is what happens when your lag jumps suddenly, like when you go from a stable 10ms ping time to an unstable 300ms response. Unsurprisingly, you miss your critical move entirely! Not only do you lose the match, but now you're pissed off with your little brother.Ī ping spike is like having your brother shove you out of your chair right as you're about to make that move in Return to Castle Wolfenstein. BAM! Your little brother runs up and shoves you out of your chair. Imagine playing Return to Castle Wolfenstein, and you are about to make a critical move that requires the quickest reflexes.
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Rubberbanding is confusing for you and your opponents, and it definitely takes the fun out of the game. While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead. You’re hiding from your enemy and just about ready to shoot.
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This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game. It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Return to Castle Wolfenstein and online games with optimized-paced ‘twitch’ mechanics.
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Rubberbanding is one of the major problems most gamers encounter when playing online games.